

To illustrate this, Knowledge is actually broken up into a number of sub-skills, including information about the Core Worlds, Outer Rim, Xenology, Warfare, Lore and other topics. A Smuggler who grew up in the dunes of Tatooine would not have the complex etiquette knowledge of a noble's daughter who grew up in the high rises of Coruscant. However, not everyone's knowledge base is the same. Unlike most of the other skills in the game, Knowledge is a diverse mix of information that a character has at their disposal. Star Wars RPG Homebrew Distillery by DangerShine Designs. A sourcebook for Engineers in the Star Wars: Age of Rebellion Roleplaying Game, Fully Operational introduces three new specialization talent trees and new. In this way, they can work out deals so that things don't end in bloodshed, or come to equitable terms for an alliance with a settlement or system. PowerPoint Templates for Edge of the Empire and Age of Rebellion. Negotiation allows Ambassadors to talk out problems with fellow dignitaries or even more dangerous individuals. Negotiation and Knowledge skills are two of the most important with regard to many social classes in SWRPG. That tree has a talent called 'Positive Spin' and is described as 'When any character’s Duty would increase, it increases by an additional 1 per rank of Positive Spin.
